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United Kingdom

Mobile app development for UK businesses.

Most business apps do not need to be the next consumer product. They need to let twelve engineers record a job on site, without signal, and have it reach the office before they get back to the van. That is the kind of app we build.

Mockup of a booking app for a UK business: daily diary, time slot picker and confirmation with deposit
Illustrative mockup: booking app with diary, time slots, reminders and deposits.

What we build

Four categories cover the overwhelming majority of business app work.

01

Field service apps

Job sheets, checklists, photos, signatures and parts used, captured on site and synced when a connection returns. Replaces the paper docket and the evening spent typing it up.

02

Sales and ordering apps

Catalogue, stock, customer-specific pricing and order capture for reps in the field, connected to the system that already holds the data rather than duplicating it.

03

Customer-facing apps

Booking, account access, order tracking, loyalty. Worth building when customers use it weekly; rarely worth it when they would use it twice a year — a good mobile website does that job better.

04

Internal tools

Warehouse scanning, stock counts, time recording, inspections. Small apps with a very short payback, because they remove a manual step performed hundreds of times a week.

The decision that costs the most

Native, cross-platform, or not an app at all

The first honest question is whether you need an app. If the thing works in a browser and users open it from a desk, a well-built web application costs less, ships faster and skips app store review entirely. We say this even though it is the smaller project, because an unused app on a store listing is worse than nothing.

When an app is genuinely the right answer — offline capture, camera, barcode scanning, background location, push notifications — the next question is how it is built. For most business apps a cross-platform build covers iOS and Android from one codebase at roughly half the cost of two native builds, with no difference the users will notice.

Native builds still make sense for heavy camera work, complex offline sync or demanding graphics. We will tell you which case you are in during the first call, with the reasoning, rather than defaulting to whichever is more profitable to build.

  • Offline first where it matters. Field apps capture without signal and sync later. Anything else fails on the first job in a basement.
  • Your developer accounts. App Store and Play listings go in your company's name, not ours. Changing supplier never means republishing under a new listing.
  • Fixed price per stage. Each stage has a price and a usable result. You can stop after any of them.
  • Connected to your systems. The app reads from and writes to the system you already run, rather than becoming a second place where data lives.
What drives the cost

Screens are cheap; sync is not

Clients usually estimate app cost by counting screens. In practice the screens are the cheap part. What drives the budget is offline synchronisation, conflict handling when two people edit the same record, integration with an existing system that was never designed to be integrated with, and the store review process.

So the estimate follows those four things, not the wireframe count. It also means the honest way to reduce cost is to cut sync complexity or integration scope, not to remove screens — which is the first thing most quotes propose.

How we work

A clear method,
no surprises.

You always know where the project stands, what it costs and when it goes live.

  1. First callWhat the app has to do, who uses it and in what conditions. Half an hour, free, and it sometimes ends with us saying a web app would serve you better.
  2. Scope and fixed priceThe work is split into stages with a price each. Stage one is always the part that removes the most manual work.
  3. PrototypeA clickable version before any code is written, tested with the people who will actually use it on site. Changes here cost minutes rather than weeks.
  4. Build and store releaseDevelopment, testing on real devices, then submission under your own developer accounts. We handle the review process.
  5. Handover and supportSource code, documentation and store access in your name. Ongoing support optional, never mandatory.
Our price

What it costs with us

A web app opens in the browser, needs no installation and works on desktop, tablet and phone. Here too you can start on a monthly fee or take an application that is already built and use it straight away.

Option 1

Web app on a monthly plan

€50per month

VAT included · no activation fee

  • Reachable from any browser
  • Hosting, backups and updates included
  • Users, roles and permissions
  • Fixes and small improvements included
  • Support included in the fee
Talk to us
Option 2

Ready-made web app

from €750one-off

VAT included · running from day one

  • Already developed, no months of waiting
  • Set up with your data, colours and logo
  • One payment, no compulsory subscription
  • Later developments quoted separately
  • Initial training included
Request a quote

See all prices

Frequently asked

The answers that actually matter.

What does a business app cost?

A focused first version — one workflow, offline capture, one system integration — typically lands in the mid four to low five figures. Consumer-facing apps with accounts, payments and notifications run higher. We quote per stage after the first call.

How long does it take?

A first production version usually takes eight to sixteen weeks, of which app store review is one to two. The prototype stage arrives much earlier, normally in two to three weeks, which is when most of the real decisions get made.

How does invoicing work with an Italian supplier?

Straightforward cross-border services. For EU clients it is an intra-community invoice with no Italian VAT and reverse charge on your VAT number. For UK clients it is an import of services, handled the same way as any other overseas supplier: your accountant will recognise it immediately.

Who owns the code?

You do. Source code and documentation sit in your repository under your name, with no licence tied to us. If you want another team to take over in two years, they can — which is precisely why the documentation is part of every handover rather than an extra.

Do we need to maintain it forever?

Not with us, but it will need maintenance. iOS and Android both make breaking changes annually, and an app left untouched for two years will eventually stop being accepted by the stores. That is a few hours a year, not a retainer — and any competent developer can do it, because the code is yours.

How do you compare with a London app studio?

The work is the same; the cost base is not. As a mobile app development company UK businesses hire, we operate from Northern Italy, one hour ahead of the UK, which keeps the reply time within the working day. Compared with a mobile app development company London, the difference shows up in the rate rather than in the process, and compared with an offshore team it shows up in how fast questions get answered.